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Dogs of War: Psychology in "metal Gear Solid"

Compared to the early releases, new video as he subconsciously desires to kill his
games have improved in terms of plot and brother to prove that he is better than
character development. The psychology and both his brother and his father. This
personalities of the characters - hero, desire to outdo both his brother and
villain, and recurring figure alike are father is a consistent factor in his
now just as important as how the game appearances in the series. He also
plays. exhibits a slight Messiah complex in his
However, like in the early days of comic desire to fulfill his father's dream, as
books before Stan Lee's "Spider-Man," he expanded the plan to not only create a
video game characters tend to be flat haven for soldiers, but also to destroy
caricatures of real people, with flaws the governments that would use and
like social anxiety, fragile mental discard them.
health, and depression being traits The problem of status anxiety also
reserved for antagonists. Yet, even in manifests slightly in the goals of Big
such a climate, there are still maverick Boss, Liquid and Solid Snake's "father."
character designers who have made heroes A man deemed to be the "perfect soldier,"
that are difficult to fit into the his genetic material was used to create
traditional definition of the "hero" his "sons," even as he had one of them
role. Among the best examples of such modified to be inferior to the other. As
games is Hideo Kojima's "Metal Gear a solider, he quickly realized that the
Solid" series. time would come when men like him would
Being a game that both embraces the no longer be needed and would be
psychology of war and carries a strong discarded by the governments they served
pacifist undercurrent, there is a like obsolete trash. His own status
complexity in the cast of characters that anxiety, combined with his
is necessary. To an extent, all of the disillusionment at how the US government
characters have some form of mental betrayed his mentor to save their
health disorder, which is appropriate for reputation, forged the idea of a
a game that relies heavily on the soldier's utopia in his mind. It was
personalities of its characters. While during his second attempt to establish
some might initially see them as extreme such a utopia - which he termed "Outer
responses to their situations, Kojima has Heaven" - that he was slain in battle by
gone to great lengths to present his Solid Snake, his genetic son. His adamant
characters as possibilities present when refusal to be referred to by his codename
war meets psychology. The characters of of "Big Boss" also reflects his status
the MGS series can be taken to represent anxiety towards the events that earned
the various effects of war on a person's him the name. He resents the fact that he
mental health, whether they are soldiers, was awarded that codename because he
commanders, or bystanders. He shows this killed his mentor, "The Boss," for a
through their personalities and the government that discarded and abandoned
conversations that they have with the her - despite her loyal service - simply
protagonist, making them more than just because it was politically convenient to
an obstacle to overcome to complete the do so. The bitter irony of the name has
game. not escaped him.
Among the most long-standing favorites of However, perhaps the most psychologically
Kojima's multitude of antagonists is the compelling case among the MGS series cast
woman known only as Sniper Wolf. She may would be the chief protagonist himself,
appear perfectly sane at first glance, Solid Snake. According to records spread
but some have analyzed her personality as throughout the games, Snake exhibited
a potential consequence of growing up in signs of social anxiety at an early age.
a war zone. The experience of living in Trained to be the perfect killer and the
war-torn Iraq has left scars that damaged ultimate stealth soldier, he was raised
her mental health and emotional to dislike emotional attachments and view
development . For children who were born closeness with other people as a
and raised in a war zone, the typical potential weakness. This social anxiety
response is to find a way out of the was reinforced by his second major
chaos and destruction. For Sniper Wolf, mission, where he had to kill both his
even after her rescue, her mental health best friend and his father to fulfill his
was so marked by her experiences that the mission objectives. The fight with Gray
only real way she could overcome her Fox, his best friend, was also an
prolonged trauma was to become part of instance where he showed performance
it. Yet, perhaps due to some sort of anxiety, being extremely unwilling to
anxiety disorder, she also longed to fight a man he considered his friend and
distance herself from it. As a soldier, combat superior. His traces of status
she became part of the very thing that anxiety also plays a role in his
terrorized her as a child. As a sniper, character, though not in the way most
she perhaps relieved her fear and anxiety would expect. He views himself not as the
as a child by distancing herself from the hero the people around him believe he is,
front lines, taking lives from behind the but simply as "an old killer, hired to do
scope of her rifle. This theme of a some wet work." He constantly seems to
person becoming part of what scarred them wish to prove that he is more than just
in their youth is repeated in the "Beauty the soldier he believes himself to be,
and the Beast" military unit in the but inevitably cannot distance himself
upcoming finale of the MGS series, albeit from the battlefield. His conflicted
with a more literal interpretation. status anxiety sometimes plays out
Liquid Snake, one of the series' primary subtly, as he no longer wishes to engage
antagonists, also exhibits a number of in fighting and just live out his life in
psychological disorders. His initial goal isolation. However, he understands that
appeared to have been little more than he is a soldier and he will always be a
the "world conquest" standard, but as the soldier, with his only home being the
plot progresses, it is revealed to be chaos of a battlefield.
much deeper. As the genetically-altered A common trait among the front line
"twin brother" to the protagonist, Solid soldier characters of the MGS series is
Snake, Liquid exhibits signs of their inability to feel grief over loss.
sibling-caused status anxiety. Altered to The explanation was that, as they were
be the inferior of the two brothers, exposed more and more to the horrors of
Liquid pushed himself to perform in every war, they began to lose the ability to
aspect of his military life to prove that grieve over lost comrades and family.
his inferior genetics were not going to This has been portrayed as a side effect
define him. His status anxiety also of the horrors of war upon a soldier's
pushed him to lead an insurrection of mental health, particularly in the cases
soldiers in an attempt to outdo his of Big Boss and Solid Snake, who both had
father and form a utopia for soldiers. to endure the trauma of killing someone
His murderous competition with his that they were emotionally attached to.
brother is also driven by status anxiety,




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