Different types of psychology


Dogs of War: Psychology in "metal Gear Solid"

Compared to the early releases, new videohis brother is also driven by status anxiety,
games have improved in terms of plot andas he subconsciously desires to kill his
character development. The psychology andbrother to prove that he is better than both
personalities of the characters - hero,his brother and his father. This desire to
villain, and recurring figure alike are nowoutdo both his brother and father is a
just  as  important  as  how  the game plays.consistent factor in his appearances in the
series. He also exhibits a slight Messiah
However, like in the early days of comiccomplex in his desire to fulfill his father's
books before Stan Lee's "Spider-Man," videodream, as he expanded the plan to not only
game characters tend to be flat caricaturescreate a haven for soldiers, but also to
of real people, with flaws like socialdestroy the governments that would use and
anxiety, fragile mental health, anddiscard  them.
depression being traits reserved for
antagonists. Yet, even in such a climate,The problem of status anxiety also manifests
there are still maverick character designersslightly in the goals of Big Boss, Liquid and
who have made heroes that are difficult toSolid Snake's "father." A man deemed to be
fit into the traditional definition of thethe "perfect soldier," his genetic material
"hero" role. Among the best examples of suchwas used to create his "sons," even as he had
games is Hideo Kojima's "Metal Gear Solid"one of them modified to be inferior to the
series.other. As a solider, he quickly realized that
the time would come when men like him would
Being a game that both embraces theno longer be needed and would be discarded by
psychology of war and carries a strongthe governments they served like obsolete
pacifist undercurrent, there is a complexitytrash. His own status anxiety, combined with
in the cast of characters that is necessary.his disillusionment at how the US government
To an extent, all of the characters have somebetrayed his mentor to save their reputation,
form of mental health disorder, which isforged the idea of a soldier's utopia in his
appropriate for a game that relies heavily onmind. It was during his second attempt to
the personalities of its characters. Whileestablish such a utopia - which he termed
some might initially see them as extreme"Outer Heaven" - that he was slain in battle
responses to their situations, Kojima hasby Solid Snake, his genetic son. His adamant
gone to great lengths to present hisrefusal to be referred to by his codename of
characters as possibilities present when war"Big Boss" also reflects his status anxiety
meets psychology. The characters of the MGStowards the events that earned him the name.
series can be taken to represent the variousHe resents the fact that he was awarded that
effects of war on a person's mental health,codename because he killed his mentor, "The
whether they are soldiers, commanders, orBoss," for a government that discarded and
bystanders. He shows this through theirabandoned her - despite her loyal service -
personalities and the conversations that theysimply because it was politically convenient
have with the protagonist, making them moreto do so. The bitter irony of the name has
than just an obstacle to overcome to completenot  escaped  him.
the  game.
However, perhaps the most psychologically
Among the most long-standing favorites ofcompelling case among the MGS series cast
Kojima's multitude of antagonists is thewould be the chief protagonist himself, Solid
woman known only as Sniper Wolf. She maySnake. According to records spread throughout
appear perfectly sane at first glance, butthe games, Snake exhibited signs of social
some have analyzed her personality as aanxiety at an early age. Trained to be the
potential consequence of growing up in a warperfect killer and the ultimate stealth
zone. The experience of living in war-tornsoldier, he was raised to dislike emotional
Iraq has left scars that damaged her mentalattachments and view closeness with other
health and emotional development . Forpeople as a potential weakness. This social
children who were born and raised in a waranxiety was reinforced by his second major
zone, the typical response is to find a waymission, where he had to kill both his best
out of the chaos and destruction. For Sniperfriend and his father to fulfill his mission
Wolf, even after her rescue, her mentalobjectives. The fight with Gray Fox, his best
health was so marked by her experiences thatfriend, was also an instance where he showed
the only real way she could overcome herperformance anxiety, being extremely
prolonged trauma was to become part of it.unwilling to fight a man he considered his
Yet, perhaps due to some sort of anxietyfriend and combat superior. His traces of
disorder, she also longed to distance herselfstatus anxiety also plays a role in his
from it. As a soldier, she became part of thecharacter, though not in the way most would
very thing that terrorized her as a child. Asexpect. He views himself not as the hero the
a sniper, she perhaps relieved her fear andpeople around him believe he is, but simply
anxiety as a child by distancing herself fromas "an old killer, hired to do some wet
the front lines, taking lives from behind thework." He constantly seems to wish to prove
scope of her rifle. This theme of a personthat he is more than just the soldier he
becoming part of what scarred them in theirbelieves himself to be, but inevitably cannot
youth is repeated in the "Beauty and thedistance himself from the battlefield. His
Beast" military unit in the upcoming finaleconflicted status anxiety sometimes plays out
of the MGS series, albeit with a more literalsubtly, as he no longer wishes to engage in
interpretation.fighting and just live out his life in
isolation. However, he understands that he is
Liquid Snake, one of the series' primarya soldier and he will always be a soldier,
antagonists, also exhibits a number ofwith his only home being the chaos of a
psychological disorders. His initial goalbattlefield.
appeared to have been little more than the
"world conquest" standard, but as the plotA common trait among the front line soldier
progresses, it is revealed to be much deeper.characters of the MGS series is their
As the genetically-altered "twin brother" toinability to feel grief over loss. The
the protagonist, Solid Snake, Liquid exhibitsexplanation was that, as they were exposed
signs of sibling-caused status anxiety.more and more to the horrors of war, they
Altered to be the inferior of the twobegan to lose the ability to grieve over lost
brothers, Liquid pushed himself to perform incomrades and family. This has been portrayed
every aspect of his military life to proveas a side effect of the horrors of war upon a
that his inferior genetics were not going tosoldier's mental health, particularly in the
define him. His status anxiety also pushedcases of Big Boss and Solid Snake, who both
him to lead an insurrection of soldiers in anhad to endure the trauma of killing someone
attempt to outdo his father and form a utopiathat they were emotionally attached to.
for soldiers. His murderous competition with



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