| Compared to the early releases, new video
| |
| | as he subconsciously desires to kill his
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| games have improved in terms of plot and
| |
| | brother to prove that he is better than
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| character development. The psychology and
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| | both his brother and his father. This
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| personalities of the characters - hero,
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| | desire to outdo both his brother and
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| villain, and recurring figure alike are
| |
| | father is a consistent factor in his
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| now just as important as how the game
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| | appearances in the series. He also
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| plays.
| |
| | exhibits a slight Messiah complex in his
|
| However, like in the early days of comic
| |
| | desire to fulfill his father's dream, as
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| books before Stan Lee's "Spider-Man,"
| |
| | he expanded the plan to not only create a
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| video game characters tend to be flat
| |
| | haven for soldiers, but also to destroy
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| caricatures of real people, with flaws
| |
| | the governments that would use and
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| like social anxiety, fragile mental
| |
| | discard them.
|
| health, and depression being traits
| |
| | The problem of status anxiety also
|
| reserved for antagonists. Yet, even in
| |
| | manifests slightly in the goals of Big
|
| such a climate, there are still maverick
| |
| | Boss, Liquid and Solid Snake's "father."
|
| character designers who have made heroes
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| | A man deemed to be the "perfect soldier,"
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| that are difficult to fit into the
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| | his genetic material was used to create
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| traditional definition of the "hero"
| |
| | his "sons," even as he had one of them
|
| role. Among the best examples of such
| |
| | modified to be inferior to the other. As
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| games is Hideo Kojima's "Metal Gear
| |
| | a solider, he quickly realized that the
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| Solid" series.
| |
| | time would come when men like him would
|
| Being a game that both embraces the
| |
| | no longer be needed and would be
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| psychology of war and carries a strong
| |
| | discarded by the governments they served
|
| pacifist undercurrent, there is a
| |
| | like obsolete trash. His own status
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| complexity in the cast of characters that
| |
| | anxiety, combined with his
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| is necessary. To an extent, all of the
| |
| | disillusionment at how the US government
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| characters have some form of mental
| |
| | betrayed his mentor to save their
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| health disorder, which is appropriate for
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| | reputation, forged the idea of a
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| a game that relies heavily on the
| |
| | soldier's utopia in his mind. It was
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| personalities of its characters. While
| |
| | during his second attempt to establish
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| some might initially see them as extreme
| |
| | such a utopia - which he termed "Outer
|
| responses to their situations, Kojima has
| |
| | Heaven" - that he was slain in battle by
|
| gone to great lengths to present his
| |
| | Solid Snake, his genetic son. His adamant
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| characters as possibilities present when
| |
| | refusal to be referred to by his codename
|
| war meets psychology. The characters of
| |
| | of "Big Boss" also reflects his status
|
| the MGS series can be taken to represent
| |
| | anxiety towards the events that earned
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| the various effects of war on a person's
| |
| | him the name. He resents the fact that he
|
| mental health, whether they are soldiers,
| |
| | was awarded that codename because he
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| commanders, or bystanders. He shows this
| |
| | killed his mentor, "The Boss," for a
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| through their personalities and the
| |
| | government that discarded and abandoned
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| conversations that they have with the
| |
| | her - despite her loyal service - simply
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| protagonist, making them more than just
| |
| | because it was politically convenient to
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| an obstacle to overcome to complete the
| |
| | do so. The bitter irony of the name has
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| game.
| |
| | not escaped him.
|
| Among the most long-standing favorites of
| |
| | However, perhaps the most psychologically
|
| Kojima's multitude of antagonists is the
| |
| | compelling case among the MGS series cast
|
| woman known only as Sniper Wolf. She may
| |
| | would be the chief protagonist himself,
|
| appear perfectly sane at first glance,
| |
| | Solid Snake. According to records spread
|
| but some have analyzed her personality as
| |
| | throughout the games, Snake exhibited
|
| a potential consequence of growing up in
| |
| | signs of social anxiety at an early age.
|
| a war zone. The experience of living in
| |
| | Trained to be the perfect killer and the
|
| war-torn Iraq has left scars that damaged
| |
| | ultimate stealth soldier, he was raised
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| her mental health and emotional
| |
| | to dislike emotional attachments and view
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| development . For children who were born
| |
| | closeness with other people as a
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| and raised in a war zone, the typical
| |
| | potential weakness. This social anxiety
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| response is to find a way out of the
| |
| | was reinforced by his second major
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| chaos and destruction. For Sniper Wolf,
| |
| | mission, where he had to kill both his
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| even after her rescue, her mental health
| |
| | best friend and his father to fulfill his
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| was so marked by her experiences that the
| |
| | mission objectives. The fight with Gray
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| only real way she could overcome her
| |
| | Fox, his best friend, was also an
|
| prolonged trauma was to become part of
| |
| | instance where he showed performance
|
| it. Yet, perhaps due to some sort of
| |
| | anxiety, being extremely unwilling to
|
| anxiety disorder, she also longed to
| |
| | fight a man he considered his friend and
|
| distance herself from it. As a soldier,
| |
| | combat superior. His traces of status
|
| she became part of the very thing that
| |
| | anxiety also plays a role in his
|
| terrorized her as a child. As a sniper,
| |
| | character, though not in the way most
|
| she perhaps relieved her fear and anxiety
| |
| | would expect. He views himself not as the
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| as a child by distancing herself from the
| |
| | hero the people around him believe he is,
|
| front lines, taking lives from behind the
| |
| | but simply as "an old killer, hired to do
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| scope of her rifle. This theme of a
| |
| | some wet work." He constantly seems to
|
| person becoming part of what scarred them
| |
| | wish to prove that he is more than just
|
| in their youth is repeated in the "Beauty
| |
| | the soldier he believes himself to be,
|
| and the Beast" military unit in the
| |
| | but inevitably cannot distance himself
|
| upcoming finale of the MGS series, albeit
| |
| | from the battlefield. His conflicted
|
| with a more literal interpretation.
| |
| | status anxiety sometimes plays out
|
| Liquid Snake, one of the series' primary
| |
| | subtly, as he no longer wishes to engage
|
| antagonists, also exhibits a number of
| |
| | in fighting and just live out his life in
|
| psychological disorders. His initial goal
| |
| | isolation. However, he understands that
|
| appeared to have been little more than
| |
| | he is a soldier and he will always be a
|
| the "world conquest" standard, but as the
| |
| | soldier, with his only home being the
|
| plot progresses, it is revealed to be
| |
| | chaos of a battlefield.
|
| much deeper. As the genetically-altered
| |
| | A common trait among the front line
|
| "twin brother" to the protagonist, Solid
| |
| | soldier characters of the MGS series is
|
| Snake, Liquid exhibits signs of
| |
| | their inability to feel grief over loss.
|
| sibling-caused status anxiety. Altered to
| |
| | The explanation was that, as they were
|
| be the inferior of the two brothers,
| |
| | exposed more and more to the horrors of
|
| Liquid pushed himself to perform in every
| |
| | war, they began to lose the ability to
|
| aspect of his military life to prove that
| |
| | grieve over lost comrades and family.
|
| his inferior genetics were not going to
| |
| | This has been portrayed as a side effect
|
| define him. His status anxiety also
| |
| | of the horrors of war upon a soldier's
|
| pushed him to lead an insurrection of
| |
| | mental health, particularly in the cases
|
| soldiers in an attempt to outdo his
| |
| | of Big Boss and Solid Snake, who both had
|
| father and form a utopia for soldiers.
| |
| | to endure the trauma of killing someone
|
| His murderous competition with his
| |
| | that they were emotionally attached to.
|
| brother is also driven by status anxiety,
| |
| |
|