Loneliness and Life-satisfaction Among the Elderly

INDIAN JOURNAL OF GERONTOLOGY, VOL.20,area certain electronic items used by people such as
No.4, 2006, p:405-416.(a) Personal computer, (b) Internet, (c) digital diary, (d)
INTRODUCTIONmobile phone, (e) micro-oven, (d) disc-man, (e) Digital
Electronic technology is changing our life-style to acameras, (f) lap-tops, (g) automatic washing machine,
great extent. Prevalence and excessive use of(h) DVD players, and frequent visits to (i) computerized
electronic products found among people, cuttingshops/ movie halls/ theme parks/ ATMs, etc were
across cultural differences, have set in a trend forstated and verified. The inventory consists of 42 items
e-culture. Electronic-culture is new. It is emerging as awith 2 responses, i.e., "yes" and "no" respectively for
transnational and global phenomenon; not confined toeach item. The 42 items are classified into 4 areas,
geographical boundaries. Internet, especially, isnamely, home=16 items, office=11 items, personal=8
expected to bring in sweeping and lasting culturalitems and public=7 items. The score for 'yes' in home
transformations. For instance, terms like e-commerce,area is 2, in office is 1, in personal area is 3 and in public
e-business, e-banking, e-mails, e-organizations,area is 1 were as the score for 'no' in all the areas is 0.
e-governance, e-journals, e-books, e-medicine, internet,The maximum score possible in this inventory is 74
web-shopping, etc have become part of the currentand the minimum score is 0. High score indicates high
lexicon.e-culture and low score indicates low e-culture. The
The advances and breakthroughs made in the fieldsreliability and validity co-efficient values for this
of information and communication technology (ICT) andinventory were 0.72 and 0.85 respectively found
electronics during the present and previous centuriessignificant at 0.001 levels.
have resulted in the emergence of e-culture. Though(2)Revised University of California at Los Angles
the ICT revolution started in the near past its progress(UCLA) Loneliness Scale
towards networking is achieved only recently throughThis scale was developed by Russell et al (1980). It is a
the impetus provided by the Internet (Uzelac, 2003).20 item self-report on which respondents express
According to Mercer (2003) it is the ICT-availability andhow often their feelings and behaviours reflect
access to Internet that provides scope for productionperceived isolation and dissatisfaction with social
of e-culture. However, today the emergence ofrelationships. This scale consists of 10 statements
e-culture is taken for granted due to prevalence of thedealing with satisfaction of one's social relationships
interactive digital applications of the ICT such asand 10 statements dealing with dissatisfaction of one's
Internet and mobile technologies (Mitchell, 2003).social relationships. Respondents indicated how
Van Dijk (2001) identified four different types offrequently they experience each item on a scale from
access to ICT as conditions for the emergence of1 to 4, corresponding to 'never,' 'rarely,' 'sometimes,' and
e-culture, namely, motivation, possession, use and skills.'often' respectively. Russell et al (1980) determined high
Motivation concerns psychical access to ICT: theinternal consistency reliability for the instrument yielding
interest in it, the will to use it and the lack of fear ofa co-efficient alpha of 0.94. They also found
new technology. Possession means, in this context, theacceptable concurrent validity and discriminant validity.
availability of equipment and an Internet connection atSplit-half reliability in Indian context was 0.71 (Jha, 1988).
home or at work, school or university. The third(3)Life-Satisfaction Scale
component of access is the actual use that peopleThis scale was constructed by Campbell et al (1976)
make of available possibilities. The use depends in partto measure life-satisfaction. The scale consists of 7
on the fourth form of access, namely the possessionitems based on Likert-type of scaling technique with 5
of digital skills (De Haan & Huysmans, 2002).responses, namely, 'very happy,' 'pretty happy,' 'happy,'
E-culture though prevalent widely, is a recent'not happy,' and 'not too happy,' and the scores range
phenomenon. The scientist community has notfrom 1 to 5 respectively. The maximum score possible
explored much of it now. De Haan and Huysmansin this scale is 35 and the minimum score is 7. The
(2002) cautions that the exploration of e-culture maytest-retest reliability reported for this scale and the
only be the start of a long-term process of changevalidity worked out with Psychological Well-being Scale
taking place at a global level. Research on e-cultureand with Index of Domain Satisfaction was found to
presently is at a rudimentary level and so is itsbe significant.
concept. Scholars in this field have tried to defineProcedure
e-culture in various ways, but all being far fromThe samples of this study were personally and
conclusive.individually contacted and data was obtained through
E-culture is increasingly perceived as a new digitalface-to face interview. The duration of data collection
media culture or digitalization of culture. Netherlandswere spread over a period of two months (60 days).
council for culture (2004) argues that, within theThe obtained responses were scored and statistically
context of the 'digitizing society,' e-culture should beanalyzed.
seen as the integration of ICT into the primaryTable I: Showing the Mean, SD, SEM and t-test for
processes of productivity, distribution, presentation,e-culture score of the groups on the basis of gender.
preservation and (re)utilization of cultural expression.Gender N Mean SD SEM t-value LS
According to the view of De Haan and HuysmansMale 60 34.80 15.46 1.09 1.35 NS
(2002) the term 'e-culture' is stated to refer to theFemale 60 32.37 15.96 1.44
diffusion of new technology, its application for variousTable II: Showing the Pearson's moment correlation
avenues such as information and communication inco-efficient for e-culture withloneliness and
addition to shifts effected in related attitudes, valueslife-satisfaction.
and norms. Patel and Rajendran (2005) have definedVariables r
"electronic culture" as "increased use of electronicLoneliness -0.171**
goods by individuals in various areas like home, office,Life-satisfaction 0.154**
public places and those they carry personally with** significant at 0.001 levels
them, to fulfill their psycho-social needs."*significant at 0.005 levels
E-culture is both technological and a socialDiscussion
development. There is a widespread consensus thatThe main aim of this research study was to explore
new digital and networking technologies like the Worldthe relationship of e-culture with loneliness and
Wide Web (WWW) and the Internet have thelife-satisfaction among the elderly. For this purpose
capacity to reorder the domains of everyday socialPearson's product moment correlation were calculated,
and personal life (Dona Kolar-Panov, 2003). Culturalsince no significant gender differences were found as
habits and participation in cultural life are changing as aindicated in Table I the results for both sexes are
corollary of e-culture. Hence, it would be pertinent herecombined and given in Table II.
to consider briefly the concept and importance ofIt is inferred from the results summarized in Table II
culture in the light of a psychological focus leading tothat e-culture has a highly significant positive
the study on the impact of e-culture.relationship with life-satisfaction but is negatively and
According to Brislin (2000) one of the majorsignificantly related to loneliness.
assumptions of cross-cultural social psychology is thatIn this study e-culture has been conceptualized as
culture shapes human behavior. Numerous advancedincreased use of electronic products. The outcome of
theories of social behavior indicate that cultural factorsthe present research indicates that more use of
play significant role in the determination of behavior,electronic items by the elderly results in high
shaping values, self, and motivation of individualslife-satisfaction. This outcome of the present study can
(Markus & Kitayama, 1991). Lehman et al (2004) pointdefended by the view that access to electronic
out that culture and psychological processes influencetechnology and use of electronic products by elderly
one another and a dynamic interplay exists betweenhas multiple implications, it connotes that the elderly
them.posses the required digital skills, is active and
Culture aims to ensure a harmonious relationshipproductive, is mentally and physically healthy, has
between humans and their environments. Psychologicaladequate economic support and is progressive minded.
well-being remains the main focus of cultural normsVan Dijk (2001) has already identified four different
and practices. Myers and Diener (1995) refer totypes of access to information and communication
life-satisfaction as one of the three key aspects oftechnology (ICT) as conditions for the emergence of
psychological well-being, the others being positive ande-culture, namely, motivation, possession, use and skills.
negative affect. Life satisfaction stands together withHence, the elderly individuals who are high in e-culture
the affective elements to yield a relativelymay find easy to adjust to the demands of
comprehensive picture of psychological well-beinge-environment and thereby experience more
(Diener et al., 1999). Chirkov et al (2005) foundlife-satisfaction.
'culture-fit' is positively associated with life satisfaction.The finding of this research that e-culture is inversely
Adjustment to cultural demands is essential forrelated to loneliness among elderly indicates that
psychological well-being and life-satisfaction. Butincreased use of electronic products by elderly
cultures are diverse and dynamic social systems andindividuals results in low level of loneliness and vice
not static monoliths (Bandura, 2002). Cultural changesversa. The rationale for this finding might be that the
are inevitable and tend to create new demands whichpreoccupation with electronic products especially
the elderly may find difficult to fulfill. Now the dawningmulti-media technologies by the elderly may make
of e-culture emphasizes the acquiring of digital skillsthem feel part of a social network or be a
and demands shifts in related attitudes, values andreplacement for the lack of friends. The information
norms. Access and usage of electronic technology willand communication technology (ICT) championed by
be an important determinant of life-satisfaction in thisInternet and mobile technology ensuing in e-culture has
era of e-culture.made access to information and communication
Culture also emphasize the importance of group livingbetween people simple, effortless and undemanding.
because from an evolutionary perspective, solitudeLoneliness which is popularly viewed as relative deficit
(loneliness) is dangerous; mutually supportive collectivein adequate social relations may be compromised by
behaviour is beneficial, both for survival and sexualincreased indulgence in electronic technology making
reproduction. Thus, it makes sense to assume thatcontacts and communication easy for the elderly.
humans have an evolved tendency toward theFurther the elderly individuals possessing the motivation
establishment of shared beliefs, behaviours, andand skills to use electronic products may have more
normative structures that help hold social collectivesperceived control over their environments. Patel (1998)
together (Campbell, 1982). Loneliness is popularlyhas empirically proved that increased perceived control
viewed as a relative deficit in social relationship withresults in decreased loneliness among the elderly.
others in the environment. Russell, Peplau, and CutronaCONCLUSION
(1980) defined loneliness "as the relational deficitThe present study reveals that e-culture is positively
reflecting interpersonal and social relationships that theand significantly related to life-satisfaction and
individual evaluates as quantitatively inadequate or tooloneliness is negatively and significantly related to
few in numbers." It has been conceived as a probleme-culture among the elderly.
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